Monday, 23 October 2017

Royal Deux Ponts

These took a while, what with one thing and another

About 6 week’s from start to finish. 























Saturday, 12 August 2017

Using Powerpoint to draw a map

In response to requests, here is a quick and basic tutorial for creating wargames table maps using MS-Powerpoint 2010. I hope this helps someone out there:











Friday, 11 August 2017

Wotiff's Bend: Reorganising the section around the Mill


Having mulled things over I decided the Hessians would benefit from more space to form up and this would look better as a demonstration game. It also allows the Hessians a hill on which to place their artillery to provide support or to bombard the fort.

I have also "officially" added the ford just west of the bridge, to provide a second crossing point for the Hessians. As the river now has three crossing points I expect I'll not allow it to be forded elsewhere.

The map has been drawn using MS Powerpoint, and lots of little tricks with bevel, shadow and glow effects.


I'm much more satisfied with this setup.

Thursday, 10 August 2017

Wotiffs Bend: testing the setup around the mill


More testing to check that the terrain tiles and units fit together OK

Now we have the Eastern side of the battlefield, where the fort covers the bridge next to the Mill. The river however appears fordable in places so the Hessian attackers can spread out.

To defend the bank, the Continentals have two brigades. In the pictures below both are fully deployed however they might no begin the game so organised.

I think I'm satisfied that the scenario will "work". When properly set up there will be more roads, fences, fields, etc; but the basics all seem to slot into place.

I now need to make some decisions about how easy the river is to ford/cross away from the usual places.














Wotiff's Bend, testing the setup around the ford.

As I can't set up the whole battle at home, I have started to fine tune each area of the battlefield in isolation. First up is Hill's Ford and Wotiff's Bend itself.

Here, the Connecticut State Levies are defending the crossing and settlement from the first wave of British attackers - Three battalions of light infantry, two of grenadiers, part of the 16th LD and a section of light artillery.











Tuesday, 8 August 2017

Wotiff's Bend, demo game for The Other Partizan


Hi

I am back from the seaside and The Other Partizan is just around the corner, so it is time to start planning my game. This time it will still be AWI, but a hypothetical scenario to allow me to fit lots of colourful toys on the table. The rough map for the 10' x 6' battle is shown below:
Wotiff's Bend is a small settlement nestled in the crook of the Cowley River, north of New York. The area forms the western flank of Washington's army and is currently garrisoned by two brigades of militia and a continental brigade. Continental artillery is housed in a fort atop the nearby Ford's Hill with fields of fire covering the two river crossings: a bridge close to Farmer's Mill and a ford north-west of the village. A second continental brigade may appear later on.

The Crown army is moving to attack in the hope of turning Washington's flank. A Division of Hessians will advance towards the bridge and mill, while a flanking force including British light and grenadier companies has marched around to the west and will approach the ford.

The scenario, while fictional, features aspects of a number of real AWI battles including White Plains/Chatterton's Hill, Brandywine/Chadd's Ford, Hubbardton and Bound Brook.

I won't be able to set this up before the show as it is larger than my usual table, but I'm sure it will all go together OK! :-)

Wednesday, 26 July 2017

Stealth mode

Just a heads-up that things will be quiet during my brief summer holidays. I'll be putting on a game at Partizan in Newark on 20th August so between now and the will be some planning and scenario testing but probably no new painting until the after the show.